10.3 · Part II
Second Practice Form · Independent Application and Spiral Review
puzzle · pattern
- Deconstruct complex multi-step problems into smaller, repeatable sub-tasks
- Trace patterns from simple cases to formulate general mathematical rules
- Verify algorithmic rules across edge cases and increasing problem sizes
- puzzle (rompecabezas) — A problem designed to be played with — it has rules, a goal, and room to imagine solutions.
- pattern (patrón) — Something that repeats or changes in a predictable way.
- pattern rule (regla del patrón) — A rule that tells you how to get the next value in a pattern from the one before it.
- predict (predecir) — To say what will happen before it happens, using a pattern or reasoning.
- organize (organizar) — To arrange information — often in a table — so patterns become easier to see.
- Doubling the previous number of steps but forgetting to add 1 — answering 14 instead of 15 for four discs, or 30 instead of 31 for five.
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1 MULTIPLE CHOICE
(Lesson 10.1) A planter is 4 feet long and 2 feet wide. What is its area?
- A8 square feet
- B6 square feet
- C12 square feet
- D2 square feet
FormulaPut the numbers inWork it outAnswer with its unit -
2 MULTIPLE CHOICE
(Lesson 10.1) That same planter is 4 feet long, 2 feet wide, and needs soil 1 foot deep. How much soil does the gardener need?
- A8 cubic feet
- B7 cubic feet
- C8 square feet
- D4 cubic feet
✏️ Workspace & Solution Steps -
3 MULTIPLE CHOICE
Why is finding a pattern MORE powerful than just solving the three-disc puzzle by hand?
- AThe pattern predicts the answer for towers you have never played, like five or six discs
- BThe pattern lets you skip the rules of the puzzle
- CPatterns make the discs move by themselves
- DA pattern proves the puzzle is impossible
✏️ Workspace & Solution Steps -
4 MULTIPLE CHOICE
Why is finding a pattern MORE powerful than just solving the three-disc puzzle by hand?
- AThe pattern predicts the answer for towers you have never played, like five or six discs
- BThe pattern lets you skip the rules of the puzzle
- CPatterns make the discs move by themselves
- DA pattern proves the puzzle is impossible
✏️ Workspace & Solution Steps -
5 MULTIPLE CHOICE
What is the fewest number of moves needed to solve a three-disc Tower of Hanoi puzzle?
- A7 moves
- B3 moves
- C6 moves
- D9 moves
✏️ Workspace & Solution Steps -
6 MULTIPLE CHOICE
Which move is against the rules of the Tower of Hanoi?
- APlacing a larger disc on top of a smaller disc
- BMoving one disc at a time
- CMoving the top disc from a stack
- DPlacing a smaller disc on top of a larger disc
✏️ Workspace & Solution Steps -
7 MULTIPLE CHOICE
What will the solved puzzle look like?
- AThe discs in the same order — smallest on top to largest on bottom — but on a different rod
- BThe discs in reverse order, largest on top
- CThe discs spread out with one disc on each rod
- DThe discs back on the starting rod in any order
✏️ Workspace & Solution Steps
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8 OPEN RESPONSE
How can you ORGANIZE the information about discs and moves to help you see patterns?
✏️ Mathematical Justification & Response -
9 OPEN RESPONSE
The summary says playing with math lets us think differently by looking for patterns AND by imagining ways to visualize a problem. Describe how you used BOTH of those with the Tower of Hanoi.
✏️ Mathematical Justification & Response
Writing Task: Justify why your mathematical solution is accurate and complete.