Lesson 10-3: Math is Playful Reveal Math Grade 6

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Neft Teacher Unit 10
🗼

Math is Playful

MPP.7 Lesson 10-3
My Math Notebook
I Can…

I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.

Reveal Math Grade 6 How to Use MPP.7
🗼 PUZZLES

How to Use This Deck

Present

Click Present or press F11 for fullscreen. Use arrow keys to advance.

👩‍🏫Teacher cues

Blue boxes show exactly what to say, ask, and how long to spend.

👨‍🎓Student work

Text boxes, polls, and drag-sort save automatically in the browser.

📝Notes

Press N or click 📝 in the toolbar for pacing tips and answers.

🎮Activity link

Launch the full HTML activity for independent practice.

🖨️Print

File → Print or the print button for handout copies.

⏱️ Time: 30 sec — read aloud, then advance
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Learning Targets MPP.7

🎯 Content Objective / Objetivo de contenido

I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Agenda MPP.7
🗼 PUZZLES

Today's Flow

1 Warm-Up 5m
2 Vocabulary 8m
3 I Do 5m
4 We Do 5m
5 Explore 8m
6 Practice 10m
7 Connect 5m
8 Exit Ticket 5m

Total pacing: ~45 min · Progress bar at top tracks your place

Reveal Math Grade 6 · Unit 10 · 10-3
🗼
Lesson Phase

LAUNCH

⏱ ~10 min

Reveal Math Grade 6 Warm-Up Hook MPP.7

⏱️ 3 MIN · THINK-PAIR-SHARE

A one-disc Tower of Hanoi takes 1 move, a two-disc tower takes 3 moves, and a three-disc tower takes 7 moves. What pattern rule takes you from one row to the next?

patternpattern rulepredict
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 CFU 1 MPP.7
🗼 PUZZLES

Check for Understanding #1

✋ CFU · THUMBS
Ask: Can you restate the warm-up question in your own words?
⏱️ Time: 30 sec

Teacher: If >30% thumbs down, re-teach with a fresh example before moving on.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Be Curious MPP.7
Visual Prompt

Unit 10 · Lesson 3

The Tower of Hanoi is a puzzle invented in 1883. It has three rods and a stack of discs, smallest on top to largest on the bottom. The number of discs can vary, but the number of rods does not — and hiding inside it is one of the prettiest patterns in mathematics.

Four Rubik's cubes in different states of being solved.
👁 I Notice...
🔹 I notice the number of rods is ___ .
🔹 I notice the discs are stacked ___ .
🔹 I notice the smallest disc ___ .
💭 I Wonder...
🔹 I wonder how the discs ___ .
🔹 I wonder how many moves ___ .
🔹 I wonder what happens if you add ___ .
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Concept Launch MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Concept Launch

💡 Playing with math means playing with patterns

👩‍🏫 Say: This is the big idea for today. Students should be able to repeat it by the end.

The objective is to move the whole stack of discs to another rod. The rules: move only one disc at a time, move only the top disc from a stack, and never place a larger disc on top of a smaller disc.

Key Idea:

Algorithmic Thinking & Recursive Patterns. 1. Deconstruct complex multi-step problems into smaller, repeatable sub-tasks. 2. Trace patterns from simple cases to formulate general mathematical rules. 3. Verify algorithmic rules across edge cases and increasing problem sizes

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 I Do — Watch Me MPP.7
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 I Do — Key Step MPP.7
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 We Do — Together MPP.7
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 CFU 2 MPP.7
🗼 PUZZLES

Check for Understanding #2

✋ CFU · THUMBS
Ask: Can you explain what we did in the We Do example?
⏱️ Time: 30 sec

Teacher: If >30% thumbs down, re-teach with a fresh example before moving on.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 You Do — Your Turn MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Now you try

👨‍🎓 Students: Work independently first, then check with a partner.
⏱️ Time: 5 min
1Use the pattern rule to predict how many steps a six-disc tower needs.
2Then tell a partner: will the number of steps ALWAYS be odd? Why or why not?
🎮

Open the interactive HTML activity for full practice.

Launch Activity ↗
Reveal Math Grade 6 · Unit 10 · 10-3
📚
Lesson Phase

VOCABULARY

⏱ ~8 min

Reveal Math Grade 6 Vocabulary MPP.7
Term / Término Meaning / Significado Example / Ejemplo Visual
puzzle
rompecabezas
A problem designed to be played with — it has rules, a goal, and room to imagine solutions.
Un problema diseñado para jugarse: tiene reglas, una meta y espacio para imaginar soluciones.
The Tower of Hanoi is a puzzle that was invented in 1883. Tower of Hanoi: three rods, a stack of discs, and two rules.
pattern
patrón
Something that repeats or changes in a predictable way.
Algo que se repite o cambia de una manera predecible.
1 disc takes 1 move, 2 discs take 3, 3 discs take 7 — the moves follow a pattern. Circle, square, triangle, circle, square, triangle …
pattern rule
regla del patrón
A rule that tells you how to get the next value in a pattern from the one before it.
Una regla que te dice cómo obtener el siguiente valor de un patrón a partir del anterior.
Double the number of steps and add 1 to find the steps for a tower with one more disc. 1 → 3 → 7 → 15: the rule is “double it and add 1”.
predict
predecir
To say what will happen before it happens, using a pattern or reasoning.
Decir lo que va a pasar antes de que pase, usando un patrón o el razonamiento.
The table let us predict that a five-disc tower takes 31 steps — without moving a single disc. The rule says a five-disc tower needs 31 steps — before moving a disc.
organize
organizar
To arrange information — often in a table — so patterns become easier to see.
Ordenar la información, muchas veces en una tabla, para que los patrones sean más fáciles de ver.
We can create a table of discs and steps to help us identify any patterns. Discs 1, 2, 3 in one column and steps 1, 3, 7 in the next.
puzzle: example vs. non-example
Moving a tower of discs without stacking big on smallIt has rules, a goal, and many ways in.
A page of the same computation twenty timesThere is nothing to figure out, only to repeat.
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Which Word? MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Which Word Fits?

❓ CLOZE POLL
Ask: Vote A B C D — then defend your choice.

A problem designed to be played with — rules, a goal, room to imagine — is a ___.

Use It In a Sentence

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 CFU 3 MPP.7
🗼 PUZZLES

Check for Understanding #3

✋ CFU · THUMBS
Ask: Use one vocabulary word in a sentence about today's topic.
⏱️ Time: 30 sec

Teacher: If >30% thumbs down, re-teach with a fresh example before moving on.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Turn & Talk MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Turn & Talk — Launch

🗣️ TURN & TALK
👩‍🏫 Say: Partner A shares first for 45 seconds, then Partner B.
👨‍🎓 Students: Turn to your elbow partner. Use the sentence stems.
⏱️ Time: 90 sec

A one-disc Tower of Hanoi takes 1 move, a two-disc tower takes 3 moves, and a three-disc tower takes 7 moves. What pattern rule takes you from one row to the next?

Sentence starters (tap to use):
✍️ The pattern rule is to ___ the number of moves and then ___.La regla del patrón es ___ el número de movimientos y luego ___.
✍️ I know the rule works because ___.Sé que la regla funciona porque ___.
Stretch further:
➕ A four-disc tower takes ___ moves because 7 × ___ + ___ = ___.
➕ I don't need to play it out because ___.
WORD BANK:
patternpattern rulepredict
90s

👂 Listen For

A strong answer states 'double and add 1' and checks it against both jumps (1→3 and 3→7). A weak answer only notices the numbers are growing without naming the rule.

Extend: Using the pattern rule, predict the number of moves for a four-disc tower — and justify why you don't need to actually play it out to know your answer is right.

Reveal Math Grade 6 · Unit 10 · 10-3
🔍
Lesson Phase

EXPLORE & PRACTICE

⏱ ~18 min

Reveal Math Grade 6 Visual Model MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Visual Modeling Workspace

Use the drawing tray below to annotate the visual model. Teacher: say "Click to reveal" on key steps.

Base (b)Height (h)
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Explore MPP.7
🗼 PUZZLES

Explore Activity

The rules are the whole game: one disc at a time, only the top disc of a stack, and a larger disc can never sit on a smaller disc. After sorting, tell a partner which rule is hardest to obey when you actually play.

puzzlepattern rulepredictorganize

✍️ Explore Discourse

Take a move you called legal and your partner called a rule-break. What is the rule in your own words, and does it still hold on a move you both agree about?

The rule is ___, so ___ is legal / breaks it because ___.
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Whiteboard CFU MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Whiteboard Moment

🖊️ WHITEBOARD CFU
👨‍🎓 Students: On your whiteboard or paper, solve ONE quick problem using today's strategy. Hold it up when done.
⏱️ Time: 2 min

Show your work clearly. Be ready to explain your thinking to a partner.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Discuss Explore MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Turn & Talk — Explore

🗣️ TURN & TALK
👩‍🏫 Say: Partner A shares first for 45 seconds, then Partner B.
👨‍🎓 Students: Turn to your elbow partner. Use the sentence stems.
⏱️ Time: 90 sec

When you sorted moves into 'legal move' and 'breaks a rule,' what made 'placing a smaller disc on top of a larger disc' legal but the reverse illegal?

Sentence starters (tap to use):
✍️ Smaller on larger is legal because ___.Poner el pequeño sobre el grande es legal porque ___.
✍️ Larger on smaller breaks a rule because ___.Poner el grande sobre el pequeño rompe una regla porque ___.
Stretch further:
➕ That move breaks the rule because ___.
➕ Even though it seems faster, it is against the rules because ___.
WORD BANK:
rulelegal movedisc
90s

👂 Listen For

Listen for students naming the size-order rule specifically — a larger disc may never sit on a smaller one — not just 'that one felt wrong.'

Extend: Someone claims 'moving two discs together in one move' should be allowed because it would make the puzzle faster. Argue against that claim using the actual rules.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Practice A MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Practice Check A

📝 QUICK CHECK
Ask: Give students 1 minute. Cold-call one student to defend their answer.
⏱️ Time: 2 min

The table shows 1 disc → 1 step, 2 discs → 3 steps, 3 discs → 7 steps. What is the pattern rule for the number of steps when you add one more disc?

✍️ Show Your Work

Explain why your answer is correct using today's vocabulary.

Teacher reveal: 1 × 2 + 1 = 3 and 3 × 2 + 1 = 7, so each new disc doubles the steps and adds 1.
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Practice B MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Practice Check B

📝 QUICK CHECK
Ask: Partner discussion first, then vote.
⏱️ Time: 2 min

Use the pattern rule to complete the table: how many steps for a four-disc tower?

✍️ Show Your Work

Explain why your answer is correct using today's vocabulary.

Teacher reveal: A three-disc tower takes 7 steps, so a four-disc tower takes 7 × 2 + 1 = 15 steps.
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Net Fold Explorer MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Net Fold Explorer

📦 NET FOLD
👨‍🎓 Students: Work at your own pace. Check with a partner before we discuss.
⏱️ Time: 5 min

Complete the interactive activity using today's strategy.

✍️ Justify Your Thinking

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Sort It Out MPP.7

Sort each move: is it allowed by the Tower of Hanoi rules, or against them?

Card Bank — cut or drag these cards:
Legal move
Against the rules
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Error Analysis MPP.7
⚠ Find the Mistake

A classmate turned in the work below. One step has a mistake. Read every step, find it, name it, and fix it.

Student's work — read every step:

No worked steps provided for this lesson.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Choice Board MPP.7

Choose ONE option to show what you know — then do it in the workspace below.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Think Write MPP.7

Use evidence from today's lesson to complete each frame.

Frame 1 Explain the Rule

Today's key idea is: "Algorithmic Thinking & Recursive Patterns. 1. Deconstruct complex multi-step problems into smaller, repeatable sub-tasks. 2. Trace patterns from simple cases to formulate general mathematical rules. 3. Verify algorithmic rules across edge cases and increasing problem sizes" — and it works because ___.

Frame 2 Because / But / So

Because puzzle means ___, but a tricky part is ___, so I have to ___.

Frame 3 Justify Your Method

I can justify my method by showing ___, which proves my answer makes sense.

Frame 4 Prove It

I can prove my answer is correct by ___, using pattern to check my work.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Because · But · So MPP.7

✍️ TWR · WRITE 3 SENTENCES · 7 MIN

Sentence kernelAlgorithmic Thinking & Recursive Patterns. 1. Deconstruct complex multi-step problems into smaller, repeatable sub-tasks. 2. Trace patterns from simple cases to formulate general mathematical rules. 3. Verify algorithmic rules across edge cases and increasing problem sizes
because
Give a reason

Algorithmic Thinking & Recursive Patterns. 1. Deconstruct complex multi-step problems into smaller, repeatable sub-tasks. 2. Trace patterns from simple cases to formulate general mathematical rules. 3. Verify algorithmic rules across edge cases and increasing problem sizes because ___

but
Name a tricky part

Algorithmic Thinking & Recursive Patterns. 1. Deconstruct complex multi-step problems into smaller, repeatable sub-tasks. 2. Trace patterns from simple cases to formulate general mathematical rules. 3. Verify algorithmic rules across edge cases and increasing problem sizes but ___

so
State what it means

Algorithmic Thinking & Recursive Patterns. 1. Deconstruct complex multi-step problems into smaller, repeatable sub-tasks. 2. Trace patterns from simple cases to formulate general mathematical rules. 3. Verify algorithmic rules across edge cases and increasing problem sizes so ___

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Sentence Expansion MPP.7

🌱 TWR · GROW THE KERNEL · 6 MIN

Sentence kernelToday we used puzzle.

Answer these to add detail

What exactly?When?Where in real life?Why does it work?How did we use it?

Sentence starters (tap to use)

First, …For example, …This means that …In other words, …As a result, …I know this because …
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Student Workspace MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Student Workspace

📊 FILL THE TABLE
👨‍🎓 Students: Complete the missing cells. Check with a partner before we discuss.
⏱️ Time: 5 min

The rules are the whole game: one disc at a time, only the top disc of a stack, and a larger disc can never sit on a smaller disc. After sorting, tell a partner which rule is hardest to obey when you actually play.

Column AColumn B

✏️ Sketch Your Strategy

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Differentiation MPP.7
🗼 PUZZLES

Differentiation Paths

🎯 CHOOSE YOUR LEVEL
👩‍🏫 Say: Everyone works on the same math goal — pick the level of support that fits today.
⏱️ Time: 8–10 min independent or partner
🧩 Level 0 · Most support

Step-by-step with a worked model and sentence frames.

🌱 Level 1 · Support

What is the fewest number of moves needed to solve a three-disc Tower of Hanoi puzzle?

🎯 Level 2 · Core

The table shows 1 disc → 1 step, 2 discs → 3 steps, 3 discs → 7 steps. What is the pattern rule for the number of steps when you add one more disc?

🚀 Level 2+ · Enrichment

A five-disc tower takes 31 steps. Using the pattern rule, how many steps would a SIX-disc tower take?

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Partner Activity MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Partner Activity

🤝 PARTNER WORK
📦 Materials: Whiteboards or paper, pencils, vocabulary reference cards
👨‍🎓 Students: Partner A solves, Partner B coaches. Switch roles on the next problem.
⏱️ Time: 6 min

Work with your partner on the practice problems at your differentiation path level. Explain each step using math vocabulary.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 CFU 4 MPP.7
🗼 PUZZLES

Check for Understanding #4

✋ CFU · THUMBS
Ask: Thumbs up if you and your partner agree on your answer.
⏱️ Time: 30 sec

Teacher: If >30% thumbs down, re-teach with a fresh example before moving on.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Math in the Wild MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Real-World Connection

🌍 Math in the Wild

👩‍🏫 Say: Read the scenario. Ask: where else have you seen this kind of math?

You solved the small towers by hand: 1 disc takes 1 step, 2 discs take 3 steps, 3 discs take 7 steps. Now someone hands you a five-disc tower and asks for the fewest steps — but you do not have time to play it out.

patterndoubletable31

✍️ Connection Reasoning

How can a pattern help you imagine the solution?

The pattern rule for the Tower of Hanoi is to ___ the number of steps for the smaller tower and ___ for each new disc. Applying this rule twice starting from 7 steps for a three-disc tower gives a five-disc tower a minimum of ___ steps.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Discuss Connect MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Turn & Talk — Connect

🗣️ TURN & TALK
👩‍🏫 Say: Partner A shares first for 45 seconds, then Partner B.
👨‍🎓 Students: Turn to your elbow partner. Use the sentence stems.
⏱️ Time: 90 sec

You know a three-disc tower takes 7 steps. Without playing it, how can the pattern rule tell you the minimum steps for a five-disc tower?

Sentence starters (tap to use):
✍️ Starting from 7, I apply the rule ___ times to reach ___ steps for five discs.Empezando en 7, aplico la regla ___ veces para llegar a ___ pasos para cinco discos.
✍️ The pattern lets me predict without playing because ___.El patrón me permite predecir sin jugar porque ___.
Stretch further:
➕ Yes, because doubling any number gives ___, and adding 1 makes it ___.
➕ This will always be true because ___.
WORD BANK:
pattern rulepredictdouble
90s

👂 Listen For

A strong answer shows both steps (7 → 15 → 31) and explains that a pattern rule predicts values you never directly tested. A weak answer just states 31 without showing the doubling steps.

Extend: Will the number of steps for a Tower of Hanoi puzzle always be odd, no matter how many discs? Justify your answer using the pattern rule.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Summarize MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
Key Concept

Summarize: Math is Playful

Algorithmic Thinking & Recursive Patterns. 1. Deconstruct complex multi-step problems into smaller, repeatable sub-tasks. 2. Trace patterns from simple cases to formulate general mathematical rules. 3. Verify algorithmic rules across edge cases and increasing problem sizes

In your own words:

Reveal Math Grade 6 · Unit 10 · 10-3
Lesson Phase

CLOSURE & REFLECT

⏱ ~8 min

Reveal Math Grade 6 Exit Ticket MPP.7
Reflection

Today I learned that ___ because ___.

One thing I am still not sure about is ___.

Quick Exit Ticket

Which statement best shows what this lesson means by 'math is playful'?

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Goal Tracker MPP.7
My Goal: I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Bonus Check MPP.7
🎯 I can use patterns and relationships to make sense of the Tower of Hanoi puzzle and think logically about its solutions.
🗼 PUZZLES

Bonus Exit Check

📝 QUICK CHECK
Ask: Optional for early finishers.
⏱️ Time: 2 min

What is the minimum number of steps to solve a FIVE-disc Tower of Hanoi puzzle?

✍️ Show Your Work

Explain why your answer is correct using today's vocabulary.

Teacher reveal: A four-disc tower takes 15 steps, so a five-disc tower takes 15 × 2 + 1 = 31 steps.
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Reflection MPP.7
🗼 PUZZLES

Reflection & Self-Assessment

3 Things I learned:
2 Connections:
1 Question:
Self-Assessment:
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Digital Activity MPP.7
🗼 PUZZLES

Continue Learning

🎮

Launch the Full Interactive Activity

Students continue practice in the HTML lesson engine with auto-check, hints, and differentiation.

👩‍🏫 Say: Early finishers: open the activity. Everyone else: start homework tonight.
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Family Connection MPP.7
🗼 PUZZLES

Family Connection

Share tonight's family homework and discuss one vocabulary word at home.

Open Family Homework ↗
👩‍🏫 Say: Tell families: "Ask your student to teach you one thing from today's lesson."
Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Teacher Notes MPP.7
🗼 PUZZLES

Teacher Notes

⏱️ Pacing Guide

  • Launch & vocab: 12 min
  • I Do / We Do / You Do: 15 min
  • Explore & practice: 15 min
  • Connect & closure: 8 min

Total: ~45 min

🎯 Listen For · Common Errors

• A strong answer states 'double and add 1' and checks it against both jumps (1→3 and 3→7). A weak answer only notices the numbers are growing without naming the rule.

• Listen for students naming the size-order rule specifically — a larger disc may never sit on a smaller one — not just 'that one felt wrong.'

• A strong answer shows both steps (7 → 15 → 31) and explains that a pattern rule predicts values you never directly tested. A weak answer just states 31 without showing the doubling steps.

• Listen for students naming a specific strategy — like building a table — tied to spotting the pattern, not just "I figured it out."

Common mistake: Doubling the previous number of steps but forgetting to add 1 — answering 14 instead of 15 for four discs, or 30 instead of 31 for five.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math Grade 6 Answer Key MPP.7
🗼 PUZZLES

Answer Key (Teacher Appendix)

Hide this slide during presentation or move to the end of your copy.

✓ Practice 1: Double the number of steps and add 1 — 1 × 2 + 1 = 3 and 3 × 2 + 1 = 7, so each new disc doubles the steps and adds 1.

✓ Practice 2: 15 steps — A three-disc tower takes 7 steps, so a four-disc tower takes 7 × 2 + 1 = 15 steps.

✓ Practice 3: 31 steps — A four-disc tower takes 15 steps, so a five-disc tower takes 15 × 2 + 1 = 31 steps.

✓ Practice 4: The pattern predicts the answer for towers you have never played, like five or six discs — The pattern told us a five-disc tower needs a minimum of 31 steps — without moving a single disc.

✓ Exit ticket: We play with math by imagining possible solutions and looking for patterns that help us think logically about puzzles — The summary names both moves: imagining different ways to visualize the problem, and looking for patterns or relationships that help us think logically.

Reveal Math Grade 6 · Unit 10 · 10-3
Reveal Math · Unit 10 · Lesson 10-3 STANDARD: MPP.7
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