Unit 6 · Culminating Projects
Expressions in Action
Two project versions that pull together everything from Unit 6 — powers and exponents, writing and evaluating algebraic expressions, the distributive property, and equivalent expressions. Pick one, or run them as differentiated options. Each is self-guided, interactive, and printable.
Choose Your Version
Two Ways to Show Mastery
🎮 Game Studio Scoring Engine
Design YOUR own game's scoring engine: write and evaluate a base score expression (10p + 5b), scale scores with exponent level multipliers (2ⁿ → 4, 8, 16, 32), check three equivalent-expression challenges with the distributive property, and run a partner high score duel comparing total scores.
Version B · Real-World Investigation📱 App Pricing Engine
Be a junior analyst pricing a mobile app: write and evaluate a subscription revenue expression (3.99s + 8.99p), model server costs that double each month with an exponent (C × 2ᵐ), compute net profit (revenue − server cost), and compare revenue and profit with a partner's app.
Arcade Game · 6.EE.1-4⚙️ Expression Engine
Run the factory assembly line by evaluating expressions, simplifying exponents, and order of operations. Multi-level, high score records, and star metrics.
For the Teacher
How to Use These Projects
Standards: 6.EE.1 (whole-number exponents), 6.EE.2 (write, read, and evaluate algebraic expressions), 6.EE.3 (apply properties of operations including the distributive property), 6.EE.4 (identify equivalent expressions).
Both versions are parallel. They assess the same skills through different contexts — game design vs. real-world pricing — so you can assign Version A and Version B to different students and grade on the same rubric (built into each project). Great for choice boards, make-up work, or A/B class sections.
Built in for each version: a step-by-step wizard (Key Words vocab with ESOL glosses → build → evaluate → compare → report), an EN/ES toggle with Read-Aloud, Level 1 (support) and Level 2 (challenge) tiers, live oninput calculators with worked steps, a partner comparison step (Version A: a high score duel; Version B: a revenue/profit compare), save/resume, a generated report with copy and .txt export, a sticky progress bar, hints, a checklist, a 4-point rubric, and a print button.
Answer key: Open the teacher answer key for both versions.